Ernest Liu

Product Designer & Technical Artist


I’m a multi-disciplinary designer who obsesses over world-eating products. There’s nothing better than working with talented individuals to shatter engagement and business goals.

Working on something big? Let’s talk!

Product Design

• Product Definition & Execution
• Rapid Prototyping
• Web/iOS/Android Designs
• User Testing & Research
• Branding & Iconography



• Figma, Lottie, Rive
• Photoshop + Adobe Suite

Web Design & Coding
• React, Next.js

Other Things
• Notion, Jira, Atlassian
• Git, Github
• Unity 3D, Blender 3D

Epic! Kids

APR '19 – FEB '24

Lead Product Designer – Spearheaded a new reading paradigm that lifted key product metrics by a record 18%. I served as design lead, art director, and technical artist for a character-driven reading experience. I also redesigned a login screen & paid blocker, leading to $1.5MM in additional revenue.

Wonder Workshop

FEB '17 – MAR '19

Product Designer – Tackled all things related to product (definition, UI/UX/IxD/etc.) for the software team with cross-collaboration between various disciplines. Handled the technical execution of designs in Unity3D. Led small agile teams to successful app updates. And led a team that won first place in a hackathon!

Disney & Tapulous

Apr '09 – May '16

UI/UX Designer – Crafted the visuals behind the App Store hit Tap Tap Revenge. Cooperated with colleagues of various disciplines, bringing our flagship product to massive success. Continued work on Tap Tap Revenge after being acquired by Disney. Additional work includes game conceptualization, prototyping, & production.


2007 – 2009

MacMage – Founder of a small app company. Product design, management, & business.
e-Storm – Administrative web portal design.
MacHeist 2 – Visual designer for various puzzles.
Yama Bowl – Restaurant website design.
MageSW – InkBook2 icon & interface design.
Seoxys – Website & app designs.

The Art Institute of California - SF


Bachelor of Science in Media Arts & Animation