Product & UI/UX Designer
Hi! My name is Ernest and I’m a designer. Blending stunning visuals with smooth experiences is my speciality. I love collaborating with talented people on user-centric solutions.
Working on something that’ll change the world? Let’s talk!
• Product Definition & Execution
• User Interface
• User Experience
• Interaction Design
• User Testing & Research
• Agile Team Lead
• Rapid Prototyping
• Branding & Iconography
• Photoshop, Illustrator, XD, etc.
• Sketch, Figma, Draw.io
Web Design & Coding
• Unity 3D
• Blender 3D
FEB '17 – MAR '19
Product Designer – Tackled all things related to product (definition, UI/UX/IxD/etc.) for the software team with cross-collaboration between various disciplines. Handled the technical execution of designs in Unity3D. Led small agile teams to successful app updates. And led a team that won first place in a hackathon!
May '16 – Now
CEO/Product Designer – Formed a company to work on my own projects and gain experience in product design, business, marketing, and management. Currently working with five contractors (one programmer and four artists).
Disney & Tapulous
Apr '09 – May '16
UI/UX Designer – Crafted the visuals behind the App Store hit Tap Tap Revenge. Cooperated with colleagues of various disciplines, bringing our flagship product to massive success. Continued work on Tap Tap Revenge after being acquired by Disney. Additional work includes game conceptualization, prototyping, & production.
2007 – 2009
MacMage – Founder of a small app company. Product design, management, & business.
e-Storm – Administrative web portal design.
MacHeist 2 – Visual designer for various puzzles.
Yama Bowl – Restaurant website design.
MageSW – InkBook2 icon & interface design.
Seoxys – Website & app designs.
The Art Institute of California - SF
Bachelor of Science in Media Arts & Animation